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Werewolf Indonesia Our Features VideoALEM - Werewolf Beatbox Championship 2019 Showcase Namun kamu dapat menginveksi semua orang termasuk werewolf menjadi zombie. Permainan akan menang apabila populasi zombie lebih dari setengah populasi pemain. Apabila werewolf kalah, kamu juga akan kalah. Latest Hollywood werewolf horror movie In in Colorado, two outlaws on the run capture a stagecoach carrying gunslinger Calhoun. As the passengers t. video tutorial werewolf: barretthides.com?v=ShGULqRjLMkvideo main main werewolf lainnya: barretthides.com?v=KUSUUDM&t=6s. Werewolf Hunter: Tracking werewolves for half of his life. His job is to lead Civilian expose the real Werewolf. When more than half of the Werewolf Hunters suspect a player at night,then they can check a player's identity. Werewolf: Mysterious barretthides.comg the human beings in the daylight,transforming Werewolves and hunting people at night. Selamat datang di forum Werewolf Indonesia. Untuk bisa ikut bermain dan berinteraksi dengan forumer lain, silakan mendaftar sebagai anggota. [UPDATE] Hasil Lite V
Someone is speaking too much? Could mean they're a werewolf. Someone isn't speaking enough? Could mean the same thing. It all depends on the people you're playing with, and how well you know them.
Typically werewolves are outnumbered by villagers 2 to 1. So a game of 6 players would have 2 werewolves. The goal of the werewolves is to decide together on one villager to secretly kill off during the night, while posing as villagers during the day so they're not killed off themselves.
One by one they'll kill off villagers and win when there are either the same number of villagers and werewolves left, or all the villagers have died.
This role is the hardest of all to maintain, because these players are lying for the duration of the game. The Seer, while first and foremost a villager, has the added ability to "see" who the werewolves are once night falls.
If that player dies, you will become what they were. Note: If the player was converted to cult, you will take on their original role.
All other normal rules apply: If they were Wild Child and their role model died, you will become a wolf.
Otherwise, you will inherit their role model. The cult cannot convert the Doppelgänger but can after the doppelgänger switches roles. Also - the Doppelgänger can NOT win unless they have transformed.
If at the end of the game, the Doppelgänger is still the same, they lose exception: lover. As the drunk, you are still just a villager. If the wolves kill you, their next kill is disabled, as they are drunk off your insanely high BAC.
The Fool is led to believe they are the Seer. Each night, when they choose to reveal a players role, they will be told a completely random role.
Every night, the grave digger digs the graves for all the people who died since the previous night yes, even werewolves deserve a proper burial.
Since they are out all night, wolves and the cult can't find them, unless they actually have nothing to do i.
You are the Guardian Angel! Each night, you may choose a player to watch over. A bit trigger happy are we? As the gunner, you are given 2 silver bullets at the beginning of the game.
Each day, you will have the chance to shoot another player. Once you do, everyone will know you are the gunner! Be careful though, you only have 2 bullets!
As the harlot, you will be given the chance to 'visit' another player each night. If they are not the wolf, you will be told so because you live! If you visit a wolf or serial killer, you will be killed.
If you visit the player the wolves or serial killer have chosen to kill, you will be killed as well. However - If you are visiting a player, and the wolves choose to kill you, you will survive you weren't home.
A trigger happy, vindictive player. As the hunter, you try to keep to yourself. However, when others come to visit you, they may find themselves dead, as your paranoia takes hold and you shoot.
If the wolves attack you, you have a chance to take one of them with you. Otherwise, if you die, you will get a chance to shoot someone as you die.
However - if there are multiple wolves, while you may kill one of them, you will still be outnumbered and killed. The lovers aren't actually a role, but a special designation for two players chosen by cupid.
If either of you wins, the other wins. If either of you dies, the other dies. IF you two are the LAST two living players, no matter what teams - the two of you win, everyone else loses, and you get a special ending!
The Masons are a simple role - they know who each other are. If one of the masons is converted by the cult, the other masons will know.
As mayor, you are a lowly villager, until you reveal yourself. Then you are given twice the vote count for lynching meaning that your vote is twice as powerful as everyone else's.
Use that power wisely to help the Village Team. The oracle will be told what role someone is NOT, choosing from roles that are still alive in the game.
The Pacifist can choose to convince everyone in your village not to lynch anyone. This can only be done once. If the Wight uses two souls to attack the target, the target will be killed after the night ending.
However, if other characters eg. Ghost Sweeper: The Ghost Sweeper belongs to Werewolf Hunter and Civilian Camp.
He can choose a target and protect him from being attacked by Werewolf, Incubus, or Wight when using two souls to attack.
If the Ghost Sweeper chooses the Wight as his target, all the number of souls absorbed by the Wight will be reset.
Number of Players There are at least 6 and no more than 18 players in the room. Character of Players Werewolf Hunter, Werewolf, Civilian.
Your identity will be marked on your portrait. Special characters have corresponding camps. Games starts at night. Different characters will perform their own tasks.
Once per night Kill a player with the most votes. Once per night Can not act at night. Perform their skills at night.
See About Characters preparation shown below. Players who are killed with last words are shown below. Facebook Page Enter Game.
Please input your username and password to get into the game! Consumption Gift. Recharge and Get Rebates. Double Charm.
Nonstop Activities. There are 2 chances to take back your vote before the day ends. Click on the player you just voted to take back the vote.
Line english :. Line indo :. Facebook Page. Enter Game. Number of Players There are at least 6 and no more than 18 players in the room Character of Players Werewolf Hunter, Werewolf, Civilian.
Silakan bermain peran dan berakting sepuasnya di sini! Uncategorized Punya rancangan game baru yang belum pernah diujicoba sebelumnya? Silakan post di sini!
Biodata Anggota Untuk mengakrabkan diri, silakan berkenalan di sini. Setiap orang hanya boleh membuka 1 thread.
Diskusi Setup Perlu mendiskusikan rancangan game? Werewolf literature shows many examples of God or saints allegedly cursing those who invoked their wrath with lycanthropy.
Such is the case of Lycaon , who was turned into a wolf by Zeus as punishment for slaughtering one of his own sons and serving his remains to the gods as a dinner.
Those who were excommunicated by the Roman Catholic Church were also said to become werewolves. The power of transforming others into wild beasts was attributed not only to malignant sorcerers, but to Christian saints as well.
Omnes angeli, boni et Mali, ex virtute naturali habent potestatem transmutandi corpora nostra "All angels, good and bad have the power of transmutating our bodies" was the dictum of St.
Thomas Aquinas. Patrick was said to have transformed the Welsh King Vereticus into a wolf; Natalis supposedly cursed an illustrious Irish family whose members were each doomed to be a wolf for seven years.
In other tales the divine agency is even more direct, while in Russia, again, men supposedly became werewolves when incurring the wrath of the Devil.
A notable exception to the association of Lycanthropy and the Devil, comes from a rare and lesser known account of an year-old man named Thiess.
In , in Jürgensburg , Livonia , Thiess testified under oath that he and other werewolves were the Hounds of God. Their efforts ensured that the Devil and his minions did not carry off the grain from local failed crops down to hell.
Thiess was steadfast in his assertions, claiming that werewolves in Germany and Russia also did battle with the devil's minions in their own versions of hell, and insisted that when werewolves died, their souls were welcomed into heaven as reward for their service.
Thiess was ultimately sentenced to ten lashes for idolatry and superstitious belief. Various methods have existed for removing the werewolf form.
In antiquity, the Ancient Greeks and Romans believed in the power of exhaustion in curing people of lycanthropy. The victim would be subjected to long periods of physical activity in the hope of being purged of the malady.
This practice stemmed from the fact that many alleged werewolves would be left feeling weak and debilitated after committing depredations.
In medieval Europe, traditionally, there are three methods one can use to cure a victim of lycanthropy; medicinally usually via the use of wolfsbane , surgically, or by exorcism.
However, many of the cures advocated by medieval medical practitioners proved fatal to the patients.
A Sicilian belief of Arabic origin holds that a werewolf can be cured of its ailment by striking it on the forehead or scalp with a knife.
Another belief from the same culture involves the piercing of the werewolf's hands with nails. Sometimes, less extreme methods were used.
In the German lowland of Schleswig-Holstein, a werewolf could be cured if one were to simply address it three times by its Christian name, while one Danish belief holds that merely scolding a werewolf will cure it.
Hubert has also been cited as both cure for and protection from lycanthropes. Before the end of the 19th century, the Greeks believed that the corpses of werewolves, if not destroyed, would return to life in the form of wolves or hyenas which prowled battlefields, drinking the blood of dying soldiers.
In the same vein, in some rural areas of Germany, Poland and Northern France, it was once believed that people who died in mortal sin came back to life as blood-drinking wolves.
These "undead" werewolves would return to their human corpse form at daylight. They were dealt with by decapitation with a spade and exorcism by the parish priest.
The head would then be thrown into a stream, where the weight of its sins was thought to weigh it down.
Sometimes, the same methods used to dispose of ordinary vampires would be used. The vampire was also linked to the werewolf in East European countries, particularly Bulgaria, Serbia and Slovenia.
In Serbia, the werewolf and vampire are known collectively as vulkodlak. In Hungarian folklore, the werewolves used to live specially in the region of Transdanubia , and it was thought that the ability to change into a wolf was obtained in the infant age, after the suffering of abuse by the parents or by a curse.
At the age of seven the boy or the girl leaves the house, goes hunting by night and can change to a person or wolf whenever he wants.
The curse can also be obtained when in the adulthood the person passed three times through an arch made of a Birch with the help of a wild rose 's spine.
The werewolves were known to exterminate all kind of farm animals, especially sheep. The transformation usually occurred during the winter solstice , Easter and a full moon.
Later in the 17th and 18th century, the trials in Hungary not only were conducted against witches, but against werewolves too, and many records exist creating connections between both kinds.
Also the vampires and werewolves are closely related in Hungary, being both feared in the antiquity. Among the South Slavs , and also among the Kashubs of what is now northern Poland, [ clarification needed ] there was the belief that if a child was born with hair, a birthmark or a caul on their head, they were supposed to possess shapeshifting abilities.
Though capable of turning into any animal they wished, it was commonly believed that such people preferred to turn into a wolf.
Serbian vukodlak s traditionally had the habit of congregating annually in the winter months, when they would strip off their wolf skins and hang them from trees.
They would then get a hold of another vulkodlak ' s skin and burn it, releasing from its curse the vukodlak from whom the skin came. According to Armenian lore, there are women who, in consequence of deadly sins, are condemned to spend seven years in wolf form.
With her better nature overcome, the she-wolf devours each of her own children, then her relatives' children in order of relationship, and finally the children of strangers.
She wanders only at night, with doors and locks springing open at her approach. When morning arrives, she reverts to human form and removes her wolfskin.
The transformation is generally said to be involuntary, but there are alternate versions involving voluntary metamorphosis, where the women can transform at will.
The Naskapis believed that the caribou afterlife is guarded by giant wolves which kill careless hunters venturing too near. The Navajo people feared witches in wolf's clothing called "Mai-cob".
Woodward thought that these beliefs were due to the Norse colonization of the Americas. Belief in the loup-garou present in Canada , the Upper and Lower Peninsulas of Michigan  and upstate New York , originates from French folklore influenced by Native American stories on the Wendigo.
In Mexico , there is a belief in a creature called the nahual , which traditionally limits itself to stealing cheese and raping women rather than murder.
Most modern fiction describes werewolves as vulnerable to silver weapons and highly resistant to other injuries. This feature appears in German folklore of the 19th century.
The novel Dracula and the short story " Dracula's Guest ", both written by Bram Stoker , drew on earlier mythologies of werewolves and similar legendary demons and "was to voice the anxieties of an age", and the "fears of late Victorian patriarchy ".
Count Dracula stated in the novel that legends of werewolves originated from his Szekely racial bloodline,  who himself is also depicted with the ability to shapeshift into a wolf at will during the night but is unable to do so during the day except at noon.
The first feature film to use an anthropomorphic werewolf was Werewolf of London in The main werewolf of this film is a dapper London scientist who retains some of his style and most of his human features after his transformation,  as lead actor Henry Hull was unwilling to spend long hours being made up by makeup artist Jack Pierce.
There is no reference to silver nor other aspects of werewolf lore such as cannibalism. A more tragic character is Lawrence Talbot , played by Lon Chaney Jr.
With Pierce's makeup more elaborate this time,  the movie catapulted the werewolf into public consciousness.
Other werewolves are decidedly more willful and malevolent, such as those in the novel The Howling and its subsequent sequels and film adaptations.
The form a werewolf assumes was generally anthropomorphic in early films such as The Wolf Man and Werewolf of London , but a larger and powerful wolf in many later films.